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THE MAGIC BEHIND
SOCIAL VIRTUAL REALITY

SVR makes digital interactions resonate on a personal level by immersing students into shared spaces.

The place, embodiment, and co-presence illusions transport users to a populated electronic reality. Stand alone 6DoF head mounted displays (HMDs) make these experiences possible.  The plausibility illusion ties it all together by making social VR interactions feel authentic and emotionally meaningful.

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Embodiment Illusion

When a user’s VR body starts to feel like their own they experience the embodiment illusion. This happens when their real movements—like nodding, waving, or turning—are mirrored by their avatar, blurring the distinction between their physical and computer physiques.

Place Illusion

The place illusion creates the feeling of being physically present in a virtual environment rather than just observing it on a screen. This effect is achieved through four dimensional visuals, spatial audio, and interactive elements that respond naturally to movement.

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Co-presence Illusion

This illusion allows people to feel truly present together in virtual reality. Unlike flat online interactions, where communication is limited to text or video, social VR enables mutually spatial experiences.

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6DoF HMDs

Six degrees of freedom (6DoF) head-mounted displays (HMDs) permit users to move naturally in virtual environments by tracking both body position and head rotation. 6DoF HMDs let students walk, lean, and turn their heads freely, enhancing physical immersion.

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Stand Alone HMDs

Standalone head-mounted displays provide an accessible and wireless way to experience social VR. Unlike PC-tethered systems, these devices operate independently, eliminating the need for cords, external sensors, or high-end computers.

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Plausibility Illusion

The plausibility illusion is the union of the other illusions and technologies. The effect is that the brain believes that the SVR experiences are authentic. This makes conversations, group activities, and learning adventures more emotionally engaging.

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